Empire 1 (1973)
Speeltijd: 300
Min. Leeftijd: 12
Spelers: 2 - 4
Uitgever: Third Millennia, Inc.
Ontwerpers: William Gemmill, Randall Thomas
Kunstenaars: Onbekend
Mechanismen: Grid Movement, Paper-and-Pencil, Variable Set-up, Movement Points, Player Elimination, Ratio / Combat Results Table, Dice Rolling, Hexagon Grid, Alliances
Min. Leeftijd: 12
Spelers: 2 - 4
Uitgever: Third Millennia, Inc.
Ontwerpers: William Gemmill, Randall Thomas
Kunstenaars: Onbekend
Mechanismen: Grid Movement, Paper-and-Pencil, Variable Set-up, Movement Points, Player Elimination, Ratio / Combat Results Table, Dice Rolling, Hexagon Grid, Alliances
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Heavy-duty strategic SF wargame; doesn't have a lot of components (it can fit inside a large Ziploc style bag), but is still extremely involved. Four empires -- Antares, Crate Armada, Chroma Raphael, and Star Concord -- engage in a major interstellar war. Game rules cover space and ground combat, exploration of new systems, economic development, ship and planetary-shield construction, troop recruiting, the whole nine yards. Four different winning conditions are suggested: (1) the last surviving player; (2) the first player to control more than 50% of the star systems on the map; (3) the strongest player after a set number of turns; or (4) the strongest player after a set time limit (they recommend five hours).
The rulebook states that the game was "formally" (believed to be a typo for formerly) "referred to as The Fourth Galactic War."
The rulebook states that the game was "formally" (believed to be a typo for formerly) "referred to as The Fourth Galactic War."
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ag.gameitem.lastUpdated: 2025-05-04 05:12:12.24